World Formula Grand Prix Wheelspin No. 1
1999
Racing Games
 
First produced
1999
Players
2 to 6
Age(s)
8+
             

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1 x playing board
1 x rules sheet
1 x speedometer
1 x dice
1 x shaker
6 x coloured cars
6 x lap counters
8 x penalty timers;
- 3 yellow, 50seconds
- 3 blue, 1 minute 20 seconds
- 2 red, 1 minute 50 seconds
78 x race cards;
- 6 grid position
- 10 strategy stop
- 6 racing on slicks
- 6 racing on wets
- 6 sunny, change to slicks
- 6 raining, change to wets
- 6 racing strategy
- 8 pit stop
- 12 gravel area
- 6 red and yellow striped flags
- 6 yellow flags

Decide the number of laps or playing time before the start. Be the first past the chequered flag to win. Like the real thing, read the track and anticipate problems.
Will you be the first away from your grid position? Who will stall their engine or jump the Go signal?
Use the speedometer and accelerate around the circuit. Overtake, change lanes and make sure you are not held up. Try to avoid pit stops for tyre changes as the weather changes. There are hazhards on the track too. Understeer puts you in the gravel. Other accidents and oil and water on the track are waiting round the corner!

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