Wheeler dealer |
2004 |
KC Games |
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First produced |
2004 |
Players |
2 to 6 |
Age(s) |
8+ |
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Click |
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1 x playing board 6 x playing pieces 126 x commodity cards; - 42 red cheapest - 42 green - 42 yellow most expensive 38 x blue command cards 6 x risk zone cards 1 x pack of notes in 10 denominations 2 x standard dice 1 x special dice 1 x rules leaflet including a quick start guide Money makes money; we've all heard the saying but how many actually get the chance to see if it is true? Be the most successful wheeler dealer and depending on the level played, the first player to earn up to 3,000,000 credits, wins. Start on the outer circle with a small amount of money and stock. Deals at this stage don't make much money but you are learning your trade and preparing yourself for what is to follow. Be constantly on the lookout for the right deal, a consignment of shoes, a gross of jeans or a collection of antiques. Once you have cornered the market in a particular area, the best course of action is to sell out and move up market. |
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| Dealing in boats, cars or even a stable of horses might help you to enter the inner circle, a place where big money can be made quickly. However, there are greater risks and you must be prepared to learn from your misfortunes, even if it means declaring bankruptcy before you can obtain your ultimate goal. Once established in the inner circle, life becomes a little easier but the really big deals are hard to come by. If you could only tie up that deal with the last remaining independent oil company, you could sell your consortium and retire. |
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