Test cricket |
?year |
Good Times Games |
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First produced |
?year |
Players |
2 |
Age(s) |
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Click |
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1 x cloth playing surface 2 x standard dice 1 x pointer 1 x batsman 1 x wicket keeper 1 x set of stumps 1 x bowler 1 x fielder, white counter 4 x blue counters 1 x rules sheet 1 x additional summary rules sheet Usual rules of cricket apply. Make the most runs after 10 wickets, to win. The playing surface shows a cricket pitch marked out into sections with numbers. One of a series of games by Good Times Games, using the same box design. |
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| The bowler throws 2 dice; - the dice total gives direction of the ball, a fielder is then placed on a number in that section - double 6, batsman is stumped out - double 3, batsman is bowled out The batsman throws 1 dice; - if the number is unoccupied, the batsman scores - if the number is occupied by the fielder, the batsman is caught out - if the number is not included in the section, the batsman has blocked the ball |
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