Talisman 2nd ed. |
1995 |
Games Workshop |
||||
|---|---|---|---|---|---|---|
First produced |
1995 |
Players |
2 to 6 |
Age(s) |
9+ |
|
Click |
![]() |
1 x playing board in 4 interlocking pieces 14 x character cards detailing special abilities 14 x small matching cards 6 x plastic bases 104 x adventure cards. 24 x spell cards 28 x purchase cards 4 x Talisman cards 4 x toad cards 4 x alignment change cards 140 die cut counters; - 40 red strength - 40 blue craft - 40 yellow gold - 20 green lives 1 x dice 1 x rules leaflet 1 x question and answers leaflet |
|---|
| Choose your character and travel in a mythical land of dragons and sorcery, once ruled by a powerful wizard. The journey will be filled with danger; monsters, traps and evil beings are waiting to defeat you. With skill and luck you will survive to find the greatest treasure of them all. From legend, anyone who discovers the wizard’s crown of command, may rule the land. Build up your strength / craft / lives in the outer and middle regions of the board. Enter the inner region, find the Talisman that allows entry to the Valley of fire, discover the crown and cast command spells to force other players to leave the game. Designed by Robert Harris. Complexity low, playing time 1 hour plus. View a list of games by Games Workshop. |
|