Collect fishing tackle, bait and permits to start fishing in a choice of waters. The bait determines the species of fish to catch. Each water contains up to 4 different fish. A fish can only be caught if it is contained in the water being fished and with the right bait and tackle.
Hazards include losing hooks on snags and flooded rivers. The player who catches the heaviest weight of fish in the time allowed, wins.
* 50 cast cards;
- 6 roach, 6 gudgeon, 6 dace, 4 chub, 4 bream, 3 perch, 2 barbel, 2 carp, 2 tench
- 4 strike made too early, 4 strike made too late, 2 hook lost on snag, 2 hook lost on large fish, 2 hook and float lost in tree, 1 top joint broken
** 40 splash cards;
- 1 each of outing to the mill stream, Great Ouse, reservoir, River Thames, River Trent, River Medway, River Avon, lake, gravel pit, and pond
- 2 visit any water including day ticket
- 3 voucher to collect tackle or bait, 3 visit next tackle shop, 2 collect bag of ground bait, 2 collect maggots, 2 dig up worms, 2 use a stale loaf for paste, 2 obtain a new loaf for flake, 2 obtain a fishing permit, - 2 river in flood on next fishing visit, 2 still waters frozen on next fishing trip, 1 worms have died, 1 flake is too dry, 1 paste has gone mouldy, 1 maggots have turned into chrysalises, 1 keep net has hole in it, 1 mice have chewed a hole in landing net
A well designed game, produced by one of the world’s most famous names in table top sports games; view a list of others. A rare game.
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