Space Crusade
1990
Games Workshop
 
First produced
1990
Players
2+
Age(s)
14+
             

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21 x finely detailed citadel miniatures;
- 6 x Tyranid warriors
- 15 x Space Marine scouts
6 x interlocking colour board sections
6 x colour overlays
1 x Marine player's strategic display board
1 x Tyranid player's hive network board
16 x doors with bases
36 x exploration cards
24 x Marine force counters
24 x alien blips
1 x detailed rules and background book
2 x dice, 12 sided
3 x teleporter cyst counters
2 x blind templates
3 x small templates
2 x grenade counters
3 x Hellfire out of ammo counters
4 x extra action squares
2 x move squares
2 x flags
The game boards link together in a variety of layouts to represent the innards of a huge Tyranid spacecraft. Ship exploration is handled by an ingenious system of encounter cards ensuring that no 2 games are ever quite the same.

Recreate the ultimate struggle between the noble defenders of humanity and the alien hordes of the Tyranids. Board the immense living bio-construct ships of Hive Fleet Kraken, explore the intestinal labyrinths within, and do battle with the terrifying warriors of the Hive Mind.

One player controls the Space Marine Scouts who will explore the living vessel, penetrate its most important organs and attempt to destroy the entire ship by sabotaging vital organic devices. The attacking forces must be chosen and deployed with extreme care; re-con squads lead the way through slime coated passages, constantly at risk from Tyranid ambushes. Behind them come the assault forces.

The other player represents the Tyranids who try to waylay and slay the Scouts if they can. Great cunning must be used to avoid spreading the defence too thin, or concentrating it too tightly; either way can spell defeat.

From other game sets, the Marine player may also use Imperial guard Troopers, Space Marines, and Terminators. The Tyranid player may use any of the monstrous bio creatures, such as Genestealers and Zoats.

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