Solar Trader
1990
Solar Games UK
 
First produced
1990
Players
2 to 6
Age(s)
12+
             

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1 x playing board
6 x spacecraft playing pieces
74 x commodity units, with unique shapes for each type;
- 8 each of diamonds, oxygen, food, robots, fuel, water, silver, gold, meds
- 1 each of tobacco, alcohol
6 x solar energy crystal pyramids
6 x trading cards
18 x colour upgrade cards;
- 6 each of rocket booster, anti-gravity, extended trading licence
1 x pack of inter-planetary currency credits, 6 denominations
1 x 10 sided dice
1 x 20 sided dice
1 x rules book and players’ guide

A space trading adventure game set in the final years of the 21st century.

Complete a successful trading mission beyond the Black hole to the mysterious planetoid Zastra.

The first player to return with the solar crystal, key to solving the Earth's energy crisis, wins.

A rare game which had a limited production run, produced in Hove, East Sussex. The attention to detail of the board, cards and playing pieces from a small games production company is striking. A great, exciting, colourful game.

"In the final years of the 21st century, space freighters traverse the Solar system and giant satellite stations orbit the planets. The search for new sources of vital commodities has resulted in a flourishing interplanetary trade economy. As a Solar trader, you have the opportunity to travel to the farthest reaches of the Solar system, seeking your fortune by trading essential commodities between Earth's far flung colonies.

Human technology has conquered space, but for Earth, the outlook remains bleak. Resources are stretched to their ultimate limit, energy reserves are dwindling and pollution is choking this once green planet.

Now, a glimmer of hope has appeared. Deep space observatories have decoded a faint distress call from far beyond Pluto, a signal sent by an advanced race of galactic wanderers. Their mother ship, the vast artificial planetoid Zastra has been crippled in a violent meteor storm. Its energy panels, formed from a transmutation of gold, silver and diamonds, are shattered. Without energy to power Zastra's stardrive, the wanderers are helpless. They cannot escape the gravitational pull of the Black hole. Gradually, Zastra is being drawn in.

If you can trade wisely and complete the hazardous journey to reach their mother ship with a cargo of precious commodities, the Zastrans are willing to trade a solar energy crystal for 1 unit each of gold, silver and diamonds. Transported to Earth and aligned with the Sun, each solar energy crystal can supply the energy needs of an entire continent.”
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