Samurai 1998 RGG HIG Germany |
1998 |
Rio Grande Games, Hans im Gluck Germany |
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First produced |
1998 |
Players |
2 to 4 |
Age(s) |
10+ |
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Click |
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1 x game board in 4 parts representing each island of Japan 39 x figures in black, finely polished plexiglass; - 13 x high helmets (nobility) - 13 x Buddhas (clergy) - 13 x rice fields (peasants) 4 x sets of 20 colour hexagonal tokens 4 x Japanese screens 1 x rules leaflet in English with photographs The game of Samurai forces; rice fields, Buddahs and high helmets. Place figures on villages and cities then use tokens to surround and capture each figure. The player who captures most figures, wins. Designed by the award-winning author, Reiner Knizia. Approximate playing time 45 minutes. The Samurai; for centuries, the name has represented unfailing courage, imperturbable loyalty and internal harmony. Today the name is no less respected and stories of the Samurai myths and legends have become more and more popular. In Japan, there were 3 Samurai forces: Peasants, clergy and nobility. The way to power in old Japan led through the peasants, the clergy and the nobility. To become a Samurai, one had to be supported by one of these forces and have strong connections to the others. |
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