Owzthat
?1940s
 
First produced
?1940s
Players
2 or more in teams
Age(s)
             

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1 x metal batsman’s hexagonal barrel dice
1 x metal bowler’s hexagonal barrel dice
1 x rules sheet
1 x metal tin

A classic compact cricket game and one of the smallest ever, only slightly larger than a 50p piece. Score the most runs to win. The batting dice determines the batter’s score and is repeated until ‘Owzthat’ is thrown. The bowling dice determines the result of the ‘Owzthat’ claim ie. bowled, caught, not out, stumped, LBW or no ball. When 10 batsmen are out, players change roles.

Quote from the rules sheet.
"Rules for playing the new game ‘Owzthat’.
Registered No. 533475 and Pat. app. no 18960.
The cricket game for all weathers.
1) The number of players can be one or more on each team, but each team should have the same number of players.
2) The team to bat first is decided in the usual way by the spin of a coin or by agreement.
3) The batsman's dice has six surfaces marked 1, 4, 3, 2, 6, and Owzthat respectively.

4) The bowler's dice also has six surfaces, but the inscriptions on these are bowled, caught, not out, stumped, LBW and no ball.
5) The batsman rolls his dice first and, if a number turns up, he places that number of runs to his score; he then rolls the dice again and if a number again turns up this is added to his score; he continues to roll the dice in this way until Owzthat turns up.
6) The bowler now rolls his dice. If "bowled", "caught", "stumped" , or "L.B.W." are turned up the batsman's innings is finished, and the next on the batting team takes the dice. If, however, "Not out" or "No ball" turns up, the batsman proceeds with his innings as before, adding one to his score in the event of a "No Ball" turning up.
7) The winning team is the one which scores most runs"
.

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