Minoru double event 10 horses large box
1910s or 1920s
Jaques
 
First produced
1910s or 1920s
Players
2+
Age(s)
12+
             

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1 x linen cloth race track 35" x 26.5" *
10 x lead horses; 75g, 40mm x 85mm, 2 spare
1 x pack of standard playing cards with 2 Jokers
1 x pack of small playing cards
1 x large, wood handle, metal croupier's rake
1 x set of betting chips
2 x rules leaflets in English, French and German

One side of the track plays the single event which is already described under Minoru 1910s/1920s single event 6 horses large box. The double event plays on the reverse of the track. Note the heavier horses, larger more elaborate rake, altered card play and expanded betting.

The photo gallery shows large and standard horses for comparison.

 

Horses are positioned on the starting line and move forward according to the cards. One card only is dealt to determine which horse(s) move. Dealing continues until 3 horses have finished.

* one side as per single event, reverse side double event with 8 lanes;
- Grand Parade, 3 spaces, King to move, 5:1 or 2:1 placed
- Viceroy, 5 spaces, Ace to move, 20:1 or 5:1 placed
- Tom Pepper, 9 spaces, diamond to move, 10:1 or 3:1 placed
- Minoru, 6 spaces, heart to move, 2:1 or 1:2 placed
- Jutland, 7 spaces, club to move, 4:1 or evens placed
- Panther, 8 spaces, spade to move, 6:1 or 2:1 placed
- Royal Bucks, 2 spaces, one eyed Jack to move, 8:1 or 2:1 placed
- Ho Ho, 3 spaces, Queen to move, 5:1 or 2:1 placed.

The aim is to be the wealthiest player from gambling on a series of horse races. Players may bet on individual horses or groups of horses for even money (Grand Parade or Viceroy or Tom Pepper or Minoru to win: Jutland or Panther or Royal Bucks or Ho Ho to win). Each race is short and usually ends in an exciting finish. Players take turns to play banker, who pays the winners and keeps the rest of the takings. After 4 races, the bank passes to the next player on the left. The game finishes after an agreed number of races.
No bets are allowed after the race starts, players may bet on any horse, maximum stake is 6 counters per horse. Suits ranked in descending order; hearts, diamonds, clubs and spades (cf. bridge). Court cards may move 2 horses, one for number and one for suit. Once dealt, cards are discarded until the pack is exhausted, then shuffled and reused.

Each horse carries a rounded eye coupling below its head, which was used to attach string for pulling the horses in an earlier game by Jaques called Ascot. They have no function in Minoru. The coupling is removed in later editions.

Minoru is named after King Edward VII's race horse who won the Derby in 1909 at 4:1 in a 23 horse race. He won £20,144, the 2nd biggest win ever at that time. The picture on the box lid shows King Edward VII leading Minoru and rider to the winner's enclosure. The box measures 405mm x 230mm x 68 mm and is coded No. 8875A (No. 359). A simple yet elegant game.
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