Malarky
2001
Paul Lamond Games
 
First produced
2001
Players
3 to 6
Age(s)
10+
             

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294 x Malarky cards;
- 882 imponderable questions
6 x bluff Cards
42 x voting chips
6 x concealing folders
1 x score pad
1 x dice
1 x rules leaflet

A question is read aloud to all players. One player, chosen randomly and without anyone knowing who, will be given the correct answer. The remaining players think of possible answers. Each player then presents the answer as convincingly as possible. Players then vote for their choice of correct answer.

To score points;
- present an answer so convincingly you get other players votes
- see through all the buffs and vote for the correct answer.

The player with most points, wins. Similar in style to the TV quiz Call My Bluff, but with questions rather than the meaning of words. Derived from the book Imponderables by David Feldman.

The questions aren't boring old trivia but little mysteries of everyday life that we sometimes think about but rarely solve ...
- where did the shape of ring doughnuts come from?
- why are all USA notes coloured green?
- why aren't cashews ever sold in their shells?
- why are there 18 holes on a golf course?
- why don't people ride zebras like horses?
- why do pirates wear earrings?
- why don't we ever see baby pigeons?

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