Mad Gab
2001
Drumond Park
 
First produced
2001
Players
4 to 20 in teams
Age(s)
12+
             

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1 x playing board
336 x cards, 4 phrases per card
4 x playing pieces
1 x sand timer
1 x rules sheet

The first team to reach the finish, wins.

Progress by correctly hearing the Mad Gabs. It's not what you say, it's what you hear that is important. The words look like meaningless waffle, but say them out loud and the sounds blend together to form recognisable phrases eg. OPPOSE DITCH DAMP ... can you hear "A postage stamp"?

Each team has 30 seconds to correctly identify 3 Mad Gabs. One team member reads out the clue; faster, slower, louder, anyway to help the team answer. Eventually someone hears the answer and shouts it out. It may be easy to begin with, but the Mad Gabs get harder!

A great party game.

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