Inspeaquence |
1994 |
Really Useful Games Co. |
||||
|---|---|---|---|---|---|---|
First produced |
1994 |
Players |
4 to 10 as teams |
Age(s) |
12+ |
|
Click |
![]() |
If you can speak in sequence, you can play. Two teams of up to 5 players each have 60 seconds in which to create sentences as clues to the six different words on the Inspeaquence cards. There's a twist. Each player can only say one word on their turn and they have to make sense while speaking in sequence; hence the name of the game. In each round, one team member guesses, if there are less than 6 players, guessers from both teams try on every round. Each word correctly guessed gains that team a point ball. To win, be simply the first team to fill your scoring arrow with the balls. |
||||
|---|---|---|---|---|---|---|
| Contents | Notes | |||||
| 200 x Inspeaquence cards on 2400 topics 1 x plastic card holder 1 x plastic scoring board 2 x sets of coloured scoring balls 1 x card booklet / holder 1 x 60 second timer 1 x rules leaflet |
Designed by Brian Hersch, the inventor of Taboo
and Outburst.
|
|||||