HeroQuest
1989, 1990
MB Games and Games Workshop
 
First produced
1989
Players
2 to 6
Age(s)
9+
             

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Hero Quest is a unique game of adventure, set in a land besieged by the forces of Chaos. Mentor, the mysterious and ancient wizard has summoned 4 valiant adventurers to undertake the challenge of becoming heroes and saving the land. The colourful components recreate a world of magic with dark dungeons and fearsome monsters. You venture into long forgotten underground passages, through closed doors and into vaults far beneath the surface of the world. You battle with the foul inhabitants of the Underneath in your search for ancient treasure but beware the traps of the evil wizard Morcar.

View a list of Games Workshop games.

1 x playing board, 1 x screen
4 x character boards, 1 x pad of character sheets
2 x standard dice, 4 x combat dice
1 x rule book
1 x blank map
21 x doors; 5 closed and 16 open

8 x single block trap tiles, 2 x double block tiles

4 x pit trap tiles, 1 x stair tile, 4 x secret door tiles
64 x playing cards;
- 3 fire spells, 3 earth spells, 3 water spells, 3 air spells, 5 quest treasures, 25 treasure, 14 equipment, 8 monster
35 x unpainted plastic citadel miniatures;
- 31 monsters; 8 orcs, 6 goblins, 3 fimir, 4 chaos warriors, 1 chaos sorcerer, 1 gargoyle, 4 skeletons, 2 zombies, 2 mummies
- 4 heroes; 1 wizard, 1 elf, 1 dwarf, 1 barbarian
1 x book with 14 quests;
- The maze, The rescue of Sir Ragnar, Lair of the orc warlord, Prince Magnus' gold, Melar's maze, Legacy of the orc warlord, The stone hunter, The fire mage, Race against time, Castle of mystery, Bastion of chaos, Barak Tor, barrow of the witch lord, Quest for the spirit blade, Return to Barak Tor
15 x pieces of furniture;
- 2 tables, 1 throne, 1 alchemist's bench, 3 treasure chests, 1 tomb, 1 sorcerer's table, 2 bookcases, 1 rack, 1 fireplace, 1 weapons rack, 1 cupboard


The rules are structured to teach the game in stages. Each main section is introduced by Mentor , your teacher. The easiest way to learn how to play is for all players to read through the rule book together, following the instructions as they are read out. One player must act as Morcar the evil wizard and control his force of monsters. The other players are called player characters and control the 4 would be heroes; the Elf, Dwarf, Wizard and Barbarian.

New in the 1990 edition;
- redesigned
instruction book to simplify the introduction
- the mentor dialogue was removed
- The trial replaces The maze as the introductory quest

- sorcerer replaces the chaos sorcerer
- altar replaces the sorcerer's table
- blocked square, pit trap and secret door markers replace tiles
- there are now 6 pit trap markers (originally 4).
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