Hearsay |
1990s |
Games Talk Wiltshire UK for WHSmith |
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First produced |
1990s |
Players |
3 to 6 |
Age(s) |
12+ |
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Click |
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No, this has nothing to do with the pop group. The aim is to identify personalities, television programmes, movies and songs from the Hearsay clues. This is a great game in which you can hear what you're saying but not necessarily say what you are hearing. Clues lead to answers which individually are merely words. Put them together and they take on a whole new meaning. Even if you solve the clues within the time limit you might still fail to put them together and give the correct answer. |
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| Contents | Notes | |||||
| 1 x playing board 200 x Hearsay cards with 800 challenges 40 x category tiles 1 x sixty second timer 1 x cone 6 x pawns 1 x dice 1 x score pad 2 x note pads 6 x pencils 1 x rules sheet |
An example of a hearsay round; The category is TV. Your clues are; - scottish word for small - fondness or affection - castle - female sheep - sound of the 14th letter The answers are; wee / love / fort / N. Put them together and you get; wheel of fortune! Developed by Christopher Shaw and Kari Nightingale exclusively for WH Smith. The game is similar to other 'Hear what you say and say what you hear' games such as Mad Gab and Babble On |
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