Game of Nations |
1973 |
John Waddington |
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First produced |
1972 |
Players |
2 to 4 |
Age(s) |
12+ |
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Click |
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Each player represents a superpower with influence over the leader pieces of
his own colour. By manipulating these leaders and their secret agents,
players gain or relinquish power in the countries of KARK. The aim is to acquire oil fields. Get tankers and maintain your flow
of oil / revenue.
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| Contents | Notes | |||||
| 1 x 2 piece playing board 4 x sets of character pieces; - 6 leaders - 2 kings - 2 politicians - 1 dictator - 1 guerrilla - 1 secret agent 16 x tankers 12 x pipelines 1 x pack of currency in two denominations; - 40 x 1 million and 20 x 5 million 1 x pack of 16 international incident cards 1 x rule booklet 1 x armchair strategist’s introduction to The Game of Nations |
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