Gambo! card game with counters |
1940s? |
AR-E-TEE
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First produced |
1940s? |
Players |
2 to 10 |
Age(s) |
10+ |
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Click |
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Get rid of your cards by making
or adding to, certain combinations. The player who first gets rid of all
10 cards wins the hand and is paid 3 chips / counters by each of the other
players for each card they have left in their hand. There are seven different combinations that a player can lay or form using the other cards already laid in the pool; - 1 Pair, 2 cards of the same number or any card plus the joker - 2 Pairs - Threes; 3 cards of the same number or one pair plus the joker - A Straight; 5 cards in numerical order, or 4 cards plus the joker to form 5 cards in numerical order - Fours; 4 cards bearing the same number or three cards of the same number plus the joker - Fives; 4 cards each of the same number and the joker - A full house; 1 pair and a threes, or 2 pairs and the joker Players are awarded chips from the other players for the hand they lay. The more difficult the combination, the more the chips that are awarded. A set number of 3 chips are awarded if the player makes the hand by adding to any of the hands already laid eg. by converting a pair into a three The main element of the game is to earn chips/counters. To win, it is not the number of hands won but the number of chips each player has at the end of the game. |
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| Contents | Notes | ||
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1 x set of 105 playing cards; - 70 blue counters
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Players agree in advance
the number of rounds in each full game. A clever game, combining elements of Poker
and Rummy and neatly packed into small card boxes. Examples of this game
commonly are missing the box of counters.
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