Enfield major compendium of games |
Spears Games |
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First produced |
Players |
1+ |
Age(s) |
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Click |
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1 x set of 28 Dominoes 2 x double sided fold-out playing boards; - board 1; Steeplechase on one side, Snakes and ladders and Nine Men's Morris on the reverse - board 2; Backgammon on one side, Draughts and Ludo on the reverse 1 x tiddlywinks target board with central wooden cup 1 x 5 in-a-row board 1 x set of 30 draughts playing pieces, 15 white and 15 black 1 x set of pegs, 20 green and 20 red 4 x colour metal horses 1 x set of letters printed on card 2 x dice 4 x sets of colour counters, 1 large and 4 small per set 1 x rules / directions booklet 1 x leaflet for Quintro (five-in-a-row), Backgammon and Snakes and ladders 1 x booklet for Word making, Word taking and 8 other letter games |
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| 33 games may be played; Steeple chase, Ludo, Tiddlywinks, Target tiddlywinks, Nine men's morris, Draughts, Losing draughts, Polish draughts, Fox and Geese, Go-bang, Block domino, Draw domino, Matadore, Sebastopol, Bergen, Muggins, Domino patience, Domino whist, Domino pool, Quinze (five-in-a-row), Domino tiddlywinks, Quintro, Backgammon, Snakes and ladders, Anagrams, Word making and Word taking, Letter crib, Word guessing, Puzzle your neighbour, All alone, Stock Exchange (Speculation), Spelling competition, Travelling letters (Syllables). Steeplechase; a betting game for 1 or more players, horses move by throws of the dice. Backgammon; be the first player to bear/throw off all 15 men from the board, moving from opposing inner to opposing outer to self outer to self inner tables. Counters. Ludo; classic game for 2 to 4 players who race counters round the board and safely home. Tiddlywinks; players take turns to flip counters into a cup. The most in, wins. Target tiddlywinks; the cup is placed in a target ring. Maximum points for the cup, less for the target. Player with most points wins. Quintro (five-in-a-row); place 5 pegs in a diagonal/horizontal/vertical row to win. Snakes and ladders; classic game of quickly moving up the board and sliding down even faster. First to square 100, wins. Draughts. Nine men's morris; using draughts pieces to make a row of 3 to remove an opponent's piece. First player with 2 pieces, loses. Draughts; classic game using 24 draughtsmen. Losing draughts; exactly the same as draughts but the loser wins! Polish draughts; draughtsmen can take backwards and Kings may move any distance Fox and geese; uses a draughts board. 4 white 'geese' start on the 4 white home squares. 1 black 'fox' starts on one white square opposite. Pieces move one space diagonally; geese forwards only and fox forward or backward. Geese win if the fox is unable to move and the fox wins if he moves behind them. Go-bang; for 2 players using a draughts board. Place 12 pieces in turn trying to make a row of 5. Once (if) all 12 are laid, take turns to move one piece to a neighbouring square until a row is made. Dominoes. Block dominoes; classic game with 7 pieces per player. First to lay all dominoes by matching spots wins the total points of the remaining pieces in the opponents' hands. Draw dominoes; players take an extra dominoe if unable to lay. 7 dominoes each for 2 player game, 6 each for 4 players. Matadore; 2 to 4 players, lay dominoes so that the sum of the dominoe halves/sides laid together make 7. Double blank or dominoes adding up to 7 (ie. 4:3 spots) may be played across the line at any time. Matadores must be played against blanks and vice versa. Sebastopol; 4 players, 7 pieces each. Lead with a double 6 and lay in 4 directions forming a cross. Bergen; 2 players, 6 pieces each. Highest double leads. First to 15 points wins. 2 points for leading double, double header (same number both ends) and 3 points for triple header (same number both ends using a double dominoe). Muggins; 2 players, 7 pieces each. Score the value in points when the open ends sum to multiples of 5. First to 100 points wins. Domino patience; draw 5 dominoes, try to empty your hand but if stuck, replenish your hand and continue until none remain. Domino whist; 2 players in 2 teams, 7 pieces each. Players choose by teams by turning over 1 domino each. The 2 lowest points play against the 2 highest points. Lay dominoes in the usual way but players may choose not to lay if it suits their partner. Game finishes when all players are blocked or one player is domino. The team with the least points in hand wins. Domino pool; played by up to 6 players. Standard play but if blocked, players must draw 1 domino. If still unable to play, the turn is passed. Game finishes when one player is domino or all players are blocked, then the player with least points in hand wins. Quinze; for 2 or 3 players. Deal 1 domino per player. Draw more dominos as needed to make 15. Bust if over. Nearest to 15 wins. Domino tiddlywinks; 4,6 or 8 players. 3 dominoes dealt per player. Highest double starts then take turns. Each dominoe laid must match one number of the last one laid. First player out, wins. Letters. Word making and word taking; the Captain scatters a handful of letters and players form words with them. Make 10 words of 3 letters of more and offer for challenge. You lose a word if an opponent can change it within 2 minutes. The winner offers 10 words that are not changed within the time limit. Letter crib; 10 letters per player. A letter from each player is set aside to form a crib/pool of 10. The player who can make most words from these letters wins the round. When all letters have been used, the player who won most rounds, wins. Word guessing; Players take turns to be Captain, who chooses a word and gives the jumbled up letters to each player who has a set time to make the word. The Captain pays 1 counter for each correct answer and receives 1 counter for each wrong one. Once all players have been Captain, the player with most counters wins. Puzzle your neighbour; 10 letters per player and a crib of 20. On 'play', players pass 2 letters (1 crib, 1 hand) to their right. Make words using as many letters as possible to win. All alone; 10 letters for each player and a crib of 25. Using their hand and the crib, players take turns to make words of a predetermined size. The last player with letters remaining is 'left alone' and drops out. The winner is the last player left. Stock Exchange (Speculation); 12 letters per player, 5 are then discarded leaving 7 per player. Each player hands 1 letter blind to the Captain, who selects 1 each round. Using their hand of 6 plus the Captain's selection, players earn counters for making words. The Captain plays in the same way but also can turn over the remaining pool letters and make more words within a set time. Once each player has been Captain, the winner is the player with most counters. Spelling competition; Players agree the number of words and letters per word to be made and collect the appropriate letters for their own pile. Each pile is jumbled and passed to the player to the left. Within a set time, the player who can unjumble the most words wins. Travelling letters (Syllables); make the longest possible word to win. Anagrams; 12 letters per player. Make anagram words eg. race/care and team/meat using the most letters to win. |
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