Diplomacy |
(#1) 1963 (#2) 1971 (#3) 1976 (#4) 1981 (#5) 1983 |
(#1) Intellectual Diversions (#2) Games Research , Intellectual Diversions (#3) Avalon Hill US (#4) Gibsons Games (#5) HP Gibson |
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First produced |
1961 |
Players |
2 to 7 |
Age(s) |
(#1,2,3) 15+, (#4,5) 12+ |
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| Each player represents one of the great powers of
A realistic game of strategy, pitting one person against another in an exciting battle of wits. Game play can last for hours. If you are looking for a game of strategy, planning and negotiation which taxes the brain then this is for you. There are a number of editions / print runs of the game since its launch in 1961, although the game play is exactly the same. Quoted from the 1963 introduction; "Diplomacy is no game for handsome nit-wits" Katherine Whitehorn, Observer 25/11/1962. "The rules of Diplomacy are logical and, if properly interpreted, not in any way ambiguous. But Diplomacy is a game that requires intelligence, and we strongly advise you to read the RULES through carefully before commencing to play." (!) |
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Click |
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#1 | 1 x red backed, gloss playing board 112 markers, plain blocks pointed at one end; - 7 x colour sets of 8 army markers - 7 x colour sets of 8 fleet markers 1 x white circular tray in 7 segments 1 x rules booklet The new game of international intrigue. |
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#2 | New to this edition; - green circular tray replaces white tray - inner box is now light blue The new game of international intrigue. |
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#3 | New to this edition; 1 x black backed, matt playing board - 112 markers are now ship shaped - separate circular tray now gone - inner box is now cream again The top game of international intrigue by Avalon Hill US. View a list of other Avalon Hill Games. |
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#4 | New to this edition; - redesigned box The award winning game of political intrigue and military power in Imperial Europe by Gibsons Games. |
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#5 | New to this edition; - redesigned box The classic game of political intrigue and military power in Imperial Europe by HP Gibson. |
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