Atmosfear Master game The Ultimate Conflict
(Harbingers and Soul rangers) VHS
1997
Spears Games
 
First produced
1997
Players
3 to 6
Age(s)
12+
             

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1 x plastic central hub
1 x 6 piece, double side, hexagon game board
1 x Well of fears with lid, 1 x Pit of scum lid
6 x character card / keystone holders
6 x sets of 6 colour keystones
18 x playing pieces;
- Numbskulls (6), Soul rangers (6), Harbingers (6)
36 x Harbingers fate cards,
20 x Soul Rangers fate cards
36 x weapon cards
36 x duel cards
9 x Harbingers and 6 Soul rangers character cards
3 x Harbingers quick reference cards
4 x gates, 4 x gate holders
1 x purple pad, 1 x green pad, 1 x pencil
1 x set of stickers numbered 1 to 6
2 x dice
2 x illustrated rules leaflets
1 x 2 hour VHS game tape including both games

A game of skill, strategy and suspense wrapped up in a race against the video clock.

Play The Harbingers, become a Harbinger and race to collect 6 different keystones within the hour. Then flip the board and challenge Dr. Mastiff in The Soul rangers. Turn the world of Atmosfear upside down as you struggle to rid yourself of keystones and duel with your opponents using the lowest tactics possible. View a list of Atmosfear games and expansion sets.

This is a comprehensive game package which includes the best of Atmosfear The Master game; The Harbingers and the incredible add-on game, The Soul rangers in 1 box.
The Gatekeeper; The bad news ... or the bad news? Meet The gatekeeper. He alone presides over The other side, keeping the peace in the provinces until doomsday or whatever comes next. He acts as referee in the game the Harbingers play, dealing out punishments and penalties and ruling the game with an iron fist.
The Harbingers; A harbinger is one who pioneers or initiates a major change, a precursor, something that foreshadows what is to come with an omen or warning. In Atmosfear, The Harbingers are the rulers of the 6 provinces, Elizabeth Bathory the vampire, Hellin the poltergeist, Anne de Chantraine the Witch, Baron Samedi the zombie, Khufu the Mummy and Gevaudan the werewolf.
The Soul Rangers; Beneath each province is a sewer, home of the Soul rangers. Doctor Mastiff, the deeply disturbed dentist is the leader of the Soul rangers. He runs a pirate radio show called Radio riot from the depths of the sewers. He has his own game called The operating hour and he's daring you to play. The Soul rangers are the scourge of the sewers, untrustworthy, underhanded and thoroughly undesirable. Loyal to no-one, they'd even stab themselves in the back if only they could reach.

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