Administrative Waltz |
1976 |
Ariel |
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First produced |
1976 |
Players |
2 to 8 |
Age(s) |
12+ |
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Click |
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1 x playing board 8 x playing pieces 1 x letter bag containing 98 letter tiles 4 x scorecards 54 x progress cards 52 x reference cards 65 x manipulator cards 44 x bonus cards 1 x rules booklet Reach the pinnacle of your pyramid first, to win. To do this, you must perform The administrative waltz. With more than 4 players, 2 players share a pyramid to advance. There are 2 versions of play. |
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through the various qualifying zones, positions and levels and manipulate
opponents to retard their progress. This performance simulates the
bureaucratic process in the rise to success and is not dependent on one
particular attribute but rather a 5-point plan. Qualifications; formal education Progressions; promotion through merit or luck References; opinions from superiors or colleagues Manipulations; tactical play and advancement Bonuses; incentives and fringe benefits. Inspired by a satirical book of the same name by G. Stringer and M. Wallace. The book develops a set of 10 commandments, designed as a code of conduct for the bureaucrat, to assure success in their chosen profession. It draws on examples from commerce, industry, public service and educational institutions, providing an adequate theoretical basis for the adjustment of the individual to the new bureaucratic society. A rare game. |
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